I want my audience to be my colleagues. I feel that teaching digital storytelling to second graders via Animoto or other Web 2.0 tools is challenging for a primary teacher. I would love to help other primary teachers dive into digital storytelling with their students. Derwin taught me to look at my audience through their eyes. When thinking of my capstone, my focus has shifted from "What do I want to present to my audience?" to "What would my audience want presented if they were teachers interested in teaching digital storytelling to their primary students?"
Having shifted my focus on how I want to present my capstone, I feel that my audience (other primary teachers) would want to know three ideas:
1.) The first idea that my audience would like to know is based off of Clark's reading. I think teachers would want to know the instructional methods needed to teach digital storytelling effectively to primary students.
Clark stated that "Only by using effective instructional methods can we harness this delivery channel effectively." The delivery channel I am currently using is Animoto, and the goal is for students to create digital stories. However, the instructional methods that I use are the key ingredients to ensure student success. This is the area of my action research where I would like to build a template of instructional methods to be presented to colleagues that outline the best teaching practices needed to ensure student success (in regards to digital storytelling). I am still in the process of learning what instructional methods work best, which do not, and I have yet to try other methods, however, by the time I present my capstone project I would like to have a template that other teachers may use to teach digital storytelling to their primary students.
2.) The second idea that my audience would like to know is based off of Baggio's reading. Baggio stated that "Far too often we become enamored of a new idea, theory or technology, and off we go: face booking, podcasting, uploading videos to YouTube." One of my new questions is whether Animoto is the best program for creating digital stories? I don't want to be tied to Animoto because it's what I know and I don't seem to have the time or money to learn other programs. There might be other programs better for teaching digital storytelling. I have already seen limitations from Animoto, one being that it is very difficult to upload voiceovers and do voiceovers. Another limitation is that Animoto has been restricted on my school's Chromebooks because of a district policy limiting end users to access certain web based programs such as Animoto on our school's Chromebooks. If there is a better web based program to use as the channel to teach digital storytelling, than what is it and how will I be trained. This leads me to third key idea that I would like to convey to my audience, which is how do I find adequate training?
3.) Referring back to Clark, training can be a huge waste of time. I think my audience would love to know what type of training would be needed to implement digital storytelling at the primary level, how to receive the training, and the costs of the training in terms of time and money. My goal is to present the training needed, how to find it or purchase it, and the training costs (time and money) that will be suggested in order to have a teacher trained on how to effectively teach digital storytelling to their primary students.
In conclusion, I will ultimately present my capstone project using a website and poster. This homework assignment has helped me define what I want to present to my audience.